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| int | sl2.sdt.SDT_SLOT_COUNT = 10 |
| | How many character slots the game has.
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| int | sl2.sdt.SDT_STEAM_OFF = 0x33E54 |
| | Slot fields, at fixed offsets into the decrypted (plaintext) slot payload.
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| int | sl2.sdt.SDT_NG_OFF = 0x33F34 |
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| int | sl2.sdt.SDT_PLAYTIME_OFF = 0x33F80 |
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| int | sl2.sdt.SDT_ATTACK_OFF = 0x3449C |
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| int | sl2.sdt.SDT_SEN_OFF = 0x344D0 |
| |
| | sl2.sdt.SDT_HP_OFF |
| | Max HP and max Posture, each stored TWICE, and neither at the offset the published source names.
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| | sl2.sdt.SDT_HP_ALT |
| | Max HP and max Posture, each stored TWICE, and neither at the offset the published source names.
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| | sl2.sdt.SDT_POSTURE_OFF |
| |
| | sl2.sdt.SDT_POSTURE_ALT |
| |
| int | sl2.sdt.SDT_VITALITY_OFF = 0x34498 |
| | Vitality, the second of Sekiro's two upgrade tracks, at the word immediately before Attack Power.
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| int | sl2.sdt.SDT_VITALITY_MAX = 20 |
| |
| int | sl2.sdt.SDT_GOURD_OFF = 0x34562 |
| | The Healing Gourd's CHARGE COUNT — a byte, and Sekiro's third spent-token counter — at 0x34562.
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| |
| int | sl2.sdt.SDT_GOURD_MAX = 10 |
| |
| int | sl2.sdt.SDT_ATTACK_BASE = 1 |
| | Attack power on a character who has consumed no Memory.
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| |
| | sl2.sdt.SDT_ATTACK_MAX |
| | Ceilings that make a field a field rather than noise: a value past either means the read landed somewhere it should not have, and the field is dropped.
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| |
| | sl2.sdt.SDT_NG_MAX |
| | Ceilings that make a field a field rather than noise: a value past either means the read landed somewhere it should not have, and the field is dropped.
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| |
| tuple | sl2.sdt.SDT_LISTS |
| | One inventory-style list: where it starts and how long it runs.
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| int | sl2.sdt.SDT_RECORD = 16 |
| |
| dict | sl2.sdt.SDT_CAT = {0x8: "weapons", 0x9: "armors", 0xB: "goods"} |
| | Item type, from the top nibble of the record's HANDLE.
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| |
| int | sl2.sdt.SDT_ID_MASK = 0x00FFFFFF |
| | The item id proper is the low 24 bits; the rest is the type code.
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| int | sl2.sdt.SDT_ARTS_MAX = 9999 |
| | Category refinement for the weapons table, applied at load time.
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