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SL2 Analyzer
Read a FromSoftware .sl2 save and report what is in it
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Go to the source code of this file.
Namespaces | |
| namespace | sl2 |
| namespace | sl2.reader |
Functions | |
| sl2.reader.read_uint (buf, off, size) | |
| Read a little-endian unsigned integer, or None if it would run past the end of the buffer. | |
| sl2.reader.u8 (buf, off) | |
| One-byte read. | |
| sl2.reader.u16 (buf, off) | |
| Two-byte read. | |
| sl2.reader.u32 (buf, off) | |
| Four-byte read. | |
| sl2.reader.u64 (buf, off) | |
| Eight-byte read. | |
| sl2.reader.read_utf16 (buf, off, max_char) | |
| Decode a UTF-16LE string that ends at the first null pair. | |
| sl2.reader.is_valid_name (name) | |
| Decide whether a decoded string is a plausible character name. | |
Variables | |
| sl2.reader.NAME_OK = set("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 -_'") | |
| The only characters a real player name may contain. | |