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SL2 Analyzer
Read a FromSoftware .sl2 save and report what is in it
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Go to the source code of this file.
Namespaces | |
| namespace | sl2 |
| namespace | sl2.progress |
Functions | |
| sl2.progress.find_boss_souls (goods) | |
| Pull the likely boss / lord souls out of a goods list. | |
| sl2.progress.load_boss_soul_map (base_dir, subdir) | |
| sl2.progress.load_boss_route (base_dir, subdir) | |
| sl2.progress.attach_defeated_bosses (ch, base_dir) | |
Attach a bosses defeat floor to a non-DS2 character from the boss souls / remembrances it still holds, plus endgame progression. | |
| sl2.progress.find_key_goods (goods) | |
| Pull key / progression items out of a goods list (DS1 keeps keys here). | |
Variables | |
| dict | sl2.progress.GENERIC_SOULS |
| Ordinary soul consumables that are NOT boss souls. | |
| dict | sl2.progress.DS1_PROGRESSION |
| DS1 progression goods that gate the world but do not read as "keys". | |
| dict | sl2.progress.BOSS_SOUL_DB_DIR |
| Per-game folder holding a boss-soul → boss-name table (boss_souls.json). | |
| dict | sl2.progress._BOSS_SOUL_CACHE = {} |
| Load a game's boss-soul → boss-name table. | |
| dict | sl2.progress._BOSS_ROUTE_CACHE = {} |
Load a game's route graph (boss_route.json): boss name → [gate area, [bosses that must die first]]. | |
| dict | sl2.progress.BOSS_PREREQ |
Endgame-only progression prereqs: a proven-dead boss (key) implies its mandatory predecessors (values) are dead too, tagged gate. | |
| dict | sl2.progress.MANDATORY_BOSSES |
Bosses that CANNOT be skipped to finish the game, so reaching NG+ proves every one of them dead at least once (tag clear). | |
| sl2.progress.DS3_LORDS | |
| The four Lords of Cinder, boss name → the name on the Firelink throne. | |
| str | sl2.progress.DS3_CINDER_ITEM = "Cinders of a Lord" |
| The one item id (any lord's) that sits in the inventory between killing a Lord of Cinder and offering the ashes at the throne. | |