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SL2 Analyzer
Read a FromSoftware .sl2 save and report what is in it
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Go to the source code of this file.
Namespaces | |
| namespace | gen_ds3_enemies |
Functions | |
| gen_ds3_enemies.address (fid, ks) | |
| Flag id -> (distance into the flag region, bit), or None for an unmapped group. | |
| gen_ds3_enemies.clean (name) | |
| "Crystal Lizard [entity 3200259]" -> "Crystal Lizard". | |
| gen_ds3_enemies.area_of (text) | |
| "Lothric Castle (m30_01_00_00)" -> "Lothric Castle". | |
| gen_ds3_enemies.main () | |
Variables | |
| gen_ds3_enemies.BASE = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) | |
| gen_ds3_enemies.SRC = os.path.join(BASE, "test", "flag_data", "files7", "ds3_onetime_enemy_flags.csv") | |
| gen_ds3_enemies.BASES = os.path.join(BASE, "scratch", "ds3flags", "ds3_flag_group_bases.csv") | |
| gen_ds3_enemies.OUT = os.path.join(BASE, "db_ds3", "enemies.json") | |
| int | gen_ds3_enemies.SAVE_DELTA = 111 |